{"id":148,"date":"2011-10-12T00:22:58","date_gmt":"2011-10-12T00:22:58","guid":{"rendered":"http:\/\/team2bit.com\/wordpress\/?p=148"},"modified":"2011-10-13T18:22:30","modified_gmt":"2011-10-13T18:22:30","slug":"the-continuous-scroller-to-code-or-not-to-code","status":"publish","type":"post","link":"http:\/\/team2bit.com\/wordpress\/2011\/10\/12\/the-continuous-scroller-to-code-or-not-to-code\/","title":{"rendered":"The Continuous Scroller: To Code or Not to Code"},"content":{"rendered":"<p>A few months ago I played Kung-Fu Fight on XBLIG for the first time and immediately thought, &#8220;I want to make a game like that!&#8221; I have no problem confessing to my source of inspiration &#8211; I loved the simplicity, loved the gameplay, loved the look, but most importantly I was really turned on by the idea of a continuous scrolling platformer. Now this idea isn&#8217;t new. A game like Moon Patrol is almost 30 years old and is one of the pioneers in the genre. SMB3 was famous for its continuous scrolling levels. So I began tinkering with graphics and ideas in both Flash and XNA trying to come up with the right look, theme, and gameplay. However, this past weekend&#8217;s IndieCade left me feeling a tad hesitant. After seeing talks by people like Gaijin Games and Adam Saltsman, I started worrying that perhaps there are already too many indie powerhouses in this genre (games like Canabalt and BIT.TRIP RUNNER). When is a genre played? When do you move on? I really don&#8217;t have an answer. I guess for me, I just want to make the kind of game that *I* want to make regardless of what else is out there. Anyway, T2B did some brainstorming and we have a list of ideas that could potentially put a new spin on the genre so we&#8217;ll see&#8230; Heck, if Pac-Man would have been the last of the maze games, then we&#8217;d never have seen K.C. Munchkin. Wait\u2026 that argument doesn&#8217;t sound right.<br \/>\n-MattKain<\/p>\n<p>[Below: Kung-Fu Fight, Moon Patrol, Canabalt, BIT.TRIP RUNNER]<\/p>\n<table border=\"0\">\n<tr>\n<td>\n<a href=\"http:\/\/team2bit.com\/wordpress\/wp-content\/uploads\/2011\/10\/2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-thumbnail wp-image-151\" title=\"Kung-Fu Fight\" src=\"http:\/\/team2bit.com\/wordpress\/wp-content\/uploads\/2011\/10\/2-150x150.jpg\" alt=\"Kung-Fu Fight\" width=\"100\" height=\"100\" \/><\/a>\n<\/td>\n<td>\n<a href=\"http:\/\/team2bit.com\/wordpress\/wp-content\/uploads\/2011\/10\/1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-thumbnail wp-image-149\" title=\"Moon Patrol\" src=\"http:\/\/team2bit.com\/wordpress\/wp-content\/uploads\/2011\/10\/1-150x150.jpg\" alt=\"Moon Patrol\" width=\"100\" height=\"100\" \/><\/a>\n<\/td>\n<td>\n<a href=\"http:\/\/team2bit.com\/wordpress\/wp-content\/uploads\/2011\/10\/3.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/team2bit.com\/wordpress\/wp-content\/uploads\/2011\/10\/3-150x150.jpg\" alt=\"Canabalt\" title=\"Canabalt\" width=\"100\" height=\"100\" class=\"size-thumbnail wp-image-153\" \/><\/a>\n<\/td>\n<td>\n<a href=\"http:\/\/team2bit.com\/wordpress\/wp-content\/uploads\/2011\/10\/4.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/team2bit.com\/wordpress\/wp-content\/uploads\/2011\/10\/4-150x150.jpg\" alt=\"BIT.TRIP RUNNER\" title=\"BIT.TRIP RUNNER\" width=\"100\" height=\"100\" class=\"size-thumbnail wp-image-154\" \/><\/a>\n<\/td>\n<\/tr>\n<\/table>\n","protected":false},"excerpt":{"rendered":"<p>A few months ago I played Kung-Fu Fight on XBLIG for the first time and immediately thought, &#8220;I want to make a game like that!&#8221; I have no problem confessing to my source of inspiration &#8211; I loved the simplicity, &hellip; <a href=\"http:\/\/team2bit.com\/wordpress\/2011\/10\/12\/the-continuous-scroller-to-code-or-not-to-code\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[6,9,5,8,4,7,11,10],"class_list":["post-148","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-adam-saltsman","tag-bit-trip-runner","tag-canabalt","tag-gaijin-games","tag-indiecade","tag-moon-patrol","tag-team2bit","tag-xblig"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"http:\/\/team2bit.com\/wordpress\/wp-json\/wp\/v2\/posts\/148","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/team2bit.com\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/team2bit.com\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/team2bit.com\/wordpress\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/team2bit.com\/wordpress\/wp-json\/wp\/v2\/comments?post=148"}],"version-history":[{"count":19,"href":"http:\/\/team2bit.com\/wordpress\/wp-json\/wp\/v2\/posts\/148\/revisions"}],"predecessor-version":[{"id":178,"href":"http:\/\/team2bit.com\/wordpress\/wp-json\/wp\/v2\/posts\/148\/revisions\/178"}],"wp:attachment":[{"href":"http:\/\/team2bit.com\/wordpress\/wp-json\/wp\/v2\/media?parent=148"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/team2bit.com\/wordpress\/wp-json\/wp\/v2\/categories?post=148"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/team2bit.com\/wordpress\/wp-json\/wp\/v2\/tags?post=148"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}