I spent the last few weeks of summer on a push to polish up Fist Puncher so I can submit the best possible game to the Independent Games Festival by the October 17th deadline. It’s pretty easy to figure out how to play (mash buttons), but I’ve added an explanation of the controls and now you can scroll through your character’s moves on the pause screen. I’ve also greatly improved the cut scene scripting, so the story takes shape as you advance through the levels. It’s still an action game at heart, but I’ve always intended to include at least a loose plot to tie it all together. You can definitely play it as a straight beat ’em up, but there are also some branching paths and hidden alternatives to solving problems. Oh, and there’s finally some sound beyond the music, it’s amazing how a few little sounds effects bring the action to life. Bam!