It’s been a few weeks since we’ve dropped in with an update, but with 2012 winding down we figured it would be a good time to give a quick Fist Puncher status report. We’ve spent the larger part of the past couple of months tweaking character progression, adding some of the final levels and improving the overall level design (creating memorable boss fights has been an area we’ve been fighting with for months), adding story and cutscenes, optimizing load speeds (we spent most of Christmas week converting hundreds of images to sprite sheets – not the most fun way to spend the holidays), and integrating a few pieces of 3rd party art into Fist Puncher. With some of the remaining Kickstarter funds we were able to hire a cut scene animator, voice actors, and a box artist to really add some extra pop to Fist Puncher. We’re saving most of these as reveals in the final version, but in the meantime, take a look at the incredible Fist Puncher box art.
We’ve also spent a good chunk of time talking with publishers. Along with marketing, finding the ideal distribution path is one of the biggest hurdles that indie studios face. It’s been exhausting, but hopefully we’ll have a clearer picture of Fist Puncher’s release date and distribution platform in early 2013. In the meantime, we’re buckling down to plow through the final stages of development. Yes, personally I was hoping to be done by the end of the year, but obviously that’s not gonna happen. No fear, we’re on track for a Fist Puncher release in early 2013, and are confident that everyone that has waited so patiently will be pleased with the final result. Happy New Year everyone!