Design3 Interview from GDC 2013

Didn’t get enough GDC 2013 coverage? If you didn’t, here’s one more interview that Jake did with the good people of Design3 on the show floor. Jake talks about development tools, game inspiration, and getting in fights while playing Gauntlet and crappy Atari 7800 games. There’s lots of other great interviews and content over at Design3 so give ’em a look if you have a space cycle.

Post-GDC Press Update

For anyone that missed GDC or didn’t have time to swing by and play Fist Puncher, here’s a few links to some media coverage from the show.

Fist Puncher makes the Paste list of the 10 best games at GDC! We’re pretty proud of this. Lots of time and effort went into Fist Puncher so getting a little recognition is always a great feeling.

Here’s some fun Fist Puncher coverage from Game Fans. Being compared to Garbage Pail Kids is usually/always a good thing. Check out the accompanying video for a little Fist Puncher gameplay.

We had a blast talking with Bengkt from GameReactor. A class guy and a class site.

Finally, the good people from Bunnyhop stopped by to catch up with Fist Puncher at GDC. I like their style – seems like something that you might listen to on NPR while sipping tea and eating a berry scone:

GDC is Decadent and Depraved

Well, not really. It’s actually pretty tame and generally overflowing with sweaty men and sometimes-amazing facial hair. Here we are one week after GDC, and I’m still recovering from this damn sinus plague (never should have shaken hands with that Somali pirate). But, body malfunctions aside, GDC was, as expected, terrific. Tiring, but terrific. For us, GDC started with the IGN Indie Press Mixer. First, let me just say that Happy Fisting is a real game. I’m not proud of that. That’s simply a fact. But, moving on, the mixer was packed with press, developers and, most importantly, games. Highlights? For me it would have to be Aztez, a visually stunning brawler, and Soundodger, a high octane music-meets-bullet-storm game. Be on the lookout for both of these neat little titles (shout out to Team Bean!).

AZTEZ AT THE INDIE PRESS MIXER:

SOUNDODGER AT THE INDIE PRESS MIXER:

HANGING WITH THE GREAT INDIESTATIK AT THE INDIE PRESS MIXER:

The Press Mixer was just the calm before the storm. We spent the next 3 days exhibiting Fist Puncher as part of GDC Play. Yeah, it was draining, we both lost our voices, and all the standing probably inched us a little closer towards needing to use canes to get around, BUT overall the Play exhibition was a huge success. We had tons of traffic, talked to boatloads of media, met all sorts of great developers and artists, got amazing feedback on the game, and even got a GDC Play “Best in Play” honorable mention. Hurrah! There were also some amazing games besides Fist Puncher in the GDC Play exhibit. Too many to name, but I’d be remiss if I didn’t mention Chasm and Dungeon Dashers. Both of these titles are going to make many a gamer very happy.

FIST PUNCHER AT GDC PLAY:

But, what about the parties, you ask? I’ll be honest, we skipped Pow Pow… and we skipped the Minecraft party… and we skipped the Venus Patrol party… I guess we’re just too cool for school? No, we were just exhausted (but we’re glad we found people to gift our tickets to). However, we did roll to the Adult Swim party where low brow goofs like us were able to mingle with high brow creative types all while watching Aqua Teen Hunger Force. For me, this was possibly the best night of the conference. So many great people attended this one, and the vibe was low-key and relaxed.

ADULT SWIM PARTY:

Although we did cross paths with Misfits Attic, our arch enemies. We went to blows later that night (sorry about the fat lip, Tim!).

MISFITS ATTIC AND TEAM2BIT PREPARE FOR BATTLE:

We also made it out to the Ouya unveiling party. This was also a blast (who can complain about free pizza, vegetarian tacos, and It’s It ice cream?), and getting a chance to actually sit and play some bad ass Ouya titles like Canabalt and Saturday Morning RPG made us believers in the potential of this cool little console.

SATURDAY MORNING RPG AT THE OUYA PARTY:

PLAYING CANABALT AT THE OUYA PARTY:

Some might also know that I used to be an avid classic game collector (Good Luck Charlie Brown! – we owned that!). At the Ouya party we ran into Greg Pabich. Greg owns the rights to Cheetahmen, one of the rarest NES titles ever. This definitely put a smile on my face.

GREG PABICH MEETS TEAM2BIT AT THE OUYA PARTY:

What about loot? Well, I did my best to gather as many stickers, buttons, and t-shirts as possible. No idea what I’ll do with all this junk, but it’s all sort of irrelevant since we scored the crown jewel of GDC swag: a Runner 2 action figure!

RUNNER 2 ACTION FIGURE:

In summary, GDC left us with a little bit of sickness, lots of freebies, and a sweet amount of exposure for Fist Puncher. We’ll be back next year and hopefully Jake will approve the Fist Puncher capes that I want to wear so badly. Onward!

FIST PUNCHER AT GDC:

-MattKain