Fist Puncher: Blue Collar Coding

Spent the last week working on game state management and a proper saving/loading scheme for Fist Puncher. This is definitely not the ‘fun’ part of making video games. It’s satisfying once you see things working right, but for me it takes some extra concentration to get to that point. Too easy to be distracted by a good baseball game when you’re adding pause menu logic or reading another article on how to avoid code 4s on the Xbox.

I did spend one night adding a new level.  Here’s Dr. Karate, tempted to break the Hippocratic Oath with some hoodums he found squatting at the local playground.