I’ve been developing Fist Puncher for just about a year now. I couldn’t begin to venture a guess about how many hours have gone into it, but I know I’ve worked on it almost every day for the last year. Friday I begin a 10 day vacation to Wisconsin, and since I’m not bringing my computer, that means the first significant break from Fist Puncher. The real vacation is from my day job, but I’m looking forward to clearing my head a bit on the game and energizing myself for the stretch run to completion. It’s time to get some perspective on what belongs and what doesn’t. Hopefully the mosquitoes don’t keep me from relaxing.