Back from GDC

Fist Puncher at GDC
We made it back from GDC… somehow. We’re still decompressing, but the whole thing was a blast. We set up and demoed Fist Puncher in the GameSpy booth Wednesday through Friday (huge thanks to everyone from IGN and GameSpy that helped us get things working). We had almost non-stop gameplay going on, and we were able to get quite a bit of great feeback and a number of terrific suggestions on improving the game. But maybe the best was just jumping into a game of Fist Puncher with a crew of strangers and punching and kicking the heck out of anarchists, luchadores, and dudes with flamethrowers. Big thanks to everyone that stopped by to play. Sadly, since we spent almost all of our time demoing, we didn’t have much time to see the rest of the show. We didn’t meet Notch, weren’t able to get into a flame war with Phil Fish, and only had a few opportunities to play other games. Still, it was absolutely worth it. Getting Fist Puncher into the hands of actual, real-life gamers was incredible. For those who played, who was your favorite character? Dr. Karate, the Beekeeper, O’Grady? We’ll be posting some webisodes from GDC in the upcoming days so stay tuned. In the meantime, keep punching!