Fist Puncher Kickstarter Month: Up At Noon Interview with Greg Miller

How sweet is this? We did an interview with Greg Miller for his hugely popular show Up At Noon on the IGN/Youtube START network. Beyond a shadow of a doubt, this was the most fun we’ve ever had doing an interview. Pies, The Next Game Boss, Team Bean, triple handshakes, Fist Puncher, Washington’s Wig – this episode has it ALL. This might not be Full House, but this is certainly Must See TV! Check out the latest Up At Noon episode and the full, extended interview below.

Fist Puncher Kickstarter Month: Washington’s Wig Trailer

So you want a copy of Washington’s Wig, the winning game from IGN’s The Next Game Boss? Go to our Fist Puncher Kickstarter and for a small donation you can reserve a copy of Washington’s Wig. You also get a digital thank you card and your name on our website’s Fist Puncher credits page. Although a real patriot will pledge 5 grand and go karaoke singing and bowling with Fist Puncher Matt (but 5 bucks is cool too!).

The Fist Puncher Kickstarter Campaign Begins!

Fist Puncher Kickstarter

Our secret project is live! We’re happy to announce the launch of our Kickstarter campaign to help raise funding for our upcoming videogame Fist Puncher. Kickstarter is a crowdsourcing website where we ask our fans to help fund Fist Puncher in exchange for copies of the game and all sorts of other cool prizes and incentives (ever dream of being in a videogame?). This will also be the first chance to get your hands on Washington’s Wig, our Next Game Boss winner. Our goal is to raise $10,000, the funds needed to finish Fist Puncher in the upcoming months. With YOUR help, we can do this and finally bring Dr. Karate, Steroid Jackson, Kid Justice, Hella Fistgerald and the rest of the Fist Puncher cast to life. So, let’s roll. Click on the link below and help us get Fist Puncher done! We need your support! THANKS!

Fist Puncher Kickstarter Campaign

Kickstarter cards

GDC 2012 Webisodes

At this year’s GDC (Game Developers Conference), the boys from Team2Bit (AKA Team Fist Puncher) were lucky enough to have the opportunity to show off our upcoming game Fist Puncher in the IGN GameSpy booth. Besides endless hours of demoing, we took a little time to film some of the excitement and action that took place at GDC. Take a look at the webisodes below to fully immerse yourself in the GDC experience.

The Next Game Boss Season Finale

Dogsworth McFreedom FTW

Take a deep breath. Are you ready? It’s time for the finale of The Next Game Boss. Team Fist Puncher (yup, that’s us) vs. Team Mechamagizmo. Washington’s Wig vs. Stariser. We started with 6 teams, and through a series of often brutal challenges we’re now down to just 2. Prepare yourself for the dramatic conclusion of The Next Game Boss.

O’Grady Patrol Diary Episode 2

It’s Tuesday, and as announced we are releasing video content all week in honor of the Game Developer Conference (GDC) in San Francisco. Join Officer O’Grady in another exciting episode of O’Grady Patrol Diary. Since today also happens to be the finale of the IGN/YouTube series The Next Game Boss, this episode also features everyone’s favorite wig-wearing terrier mix and star of Washington’s Wig, Dogsworth McFreedom:

The Wisdom of YouTube Comments

Team Fist Puncher wants you
One of the best things about taking part in The Next Game Boss is reading all of the amazing comments on YouTube. Supportive, derogatory, hilarious, confusing – you get it all. We felt we’d take a few minutes and respond to some of the better comments.

THE BAD

“yea it is boring, it’s just an 8-bit game somebody could shit those sprites out in less than 10 minutes”
TEAM FIST PUNCHER: We need to speed up our craft. Ten minutes?! You’re telling me we could have been done with each challenge in 10 minutes and could have spent the rest of the time doing our nails or combing our hair? Dang!

“Just because it has that old US thingy going on corrupts the whole contest.”
TEAM FIST PUNCHER: We are very proud that we corrupted the whole contest. It’s the least we could do – take down IGN from the inside!

“man… washington’s wig is like a beginner developer game, why they love that game so much??? try to be serious and leave patriotism because we all know the game sucks and it isn’t even worthy”
TEAM FIST PUNCHER: I tried being serious once during a third grade play about Paddington Bear. It was a disaster.

“dog jumper sucks even worse.. zzz”
TEAM FIST PUNCHER: We actually put this guy to sleep. Like in Dragon Warrior or something. But… Dog Jumper is a pretty good title.

“Who else is not going to play a game where you make a dog jump at the correct moment?”
TEAM FIST PUNCHER: Don’t ask me. I spent years playing games where I make a plumber in overalls jump at the correct moment.

THE GOOD

“Fist puncher! If they don’t win they’ll punch your grandma in the face!”
TEAM FIST PUNCHER: Again, we don’t punch grandmas. We make games about them falling through the sky with a parasol.

“FIST PUNCHER IS GOING TO WIN! (jedi mind trick :P)”
TEAM FIST PUNCHER: And we didn’t shoot first in the Lucas edited version of The Next Game Boss.

“why does naomi keep flipping her hair btw FIST PUNCHER FOREVER”
TEAM FIST PUNCHER: I didn’t notice the hair, but I’m ok with being an afterthought when it comes to Naomi.

“Yes! Fist puncher stayed always trust a man with a beard”
TEAM FIST PUNCHER: Can someone pass that on to the ladies? I’m a trustworthy guy.

“I wanted Fist Puncher to win from the start! I was so worried for them…”
TEAM FIST PUNCHER: We were worried too. Something about this comment felt so sincere. It got me all tingly inside.

“i think the fist puncher should win because theyr game had an sense”
TEAM FIST PUNCHER: That’s right. We have lots of an senses!

“Fist puncher! rulesss!”
TEAM FIST PUNCHER: Cobra Commander? Is that you?

“team fistpuncher all the way!!! I will never watch this show again if they lose”
TEAM FIST PUNCHER: I predict rioting in the streets from the Fist Puncher fans regardless of who wins. Make sure to bring a cowboy hat.

“FISTU PAWNCHER!!!!!!!!!!!!!!!!!!!”
TEAM FIST PUNCHER: Say what now?

“Fist Puncher are Mario and Luigi”
TEAM FIST PUNCHER: I always thought Starsky and Hutch, but I see your point.

“I want team Fist Puncher to win. I want to play Washington’s Wig soooooo badly!”
TEAM FIST PUNCHER: Either way, just come down to Santa Cruz and we can all make rootbeer floats and play Washington’s Wig until the sun goes down.

THE ODD

“I don’t care who wins, I just wanna watch Naomi flipping her hair.”
TEAM FIST PUNCHER: An honest opinion.

“Why the fuck do they love that dog game so much? It looks stupid and boring. But I like the guys in Team Fist Puncher.”
TEAM FIST PUNCHER: Ah, the whole love/hate thing. In all honesty I’d rather have it this way than have you think we’re stupid and boring, but like our games.

Game Sphere Interview Part 1

The Next Game Boss: Donut Warfare
We recently did a fun interview with Gabriel Perier and the French indie gaming site Game Sphere where we talked about The Next Game Boss, Washington’s Wig, and our upcoming game Fist Puncher. You can check out part 1 of the interview in French here. Otherwise, for anyone interested, here’s the English version of part 1 of the interview (part 2 will be up soon):

Game Sphere: I have known you at the same time as The Next Game Boss. Can you introduce yourself to those who do not know the show?

Matt: Fans of The Next Game Boss probably know us as Team Fist Puncher while others might know us as Team2Bit. Those are both us. We chose to be Team Fist Puncher on The Next Game Boss to help promote our upcoming game release (and because the producers of the show didn’t like the name Team Team2bit). Regardless of what we’re called, we’re two brothers located in Santa Cruz California that make humorous, retro-styled games that emphasize characters, gameplay, and fun (heady intellectuals we are not). As mentioned, we can currently be seen competing on the IGN .START network program The Next Game Boss. Our first major game release, Fist Puncher, will be out later this year on Xbox LIVE Indie Games.

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Game Sphere : Looking at the emissions already released, I found that the time left to create is very short. On one hand, with a short time you can see those who are doing the best under duress, but on the other hand, this can greatly slow down the expression of creativity. What do you think of the length of the challenge?

Matt: The time limits were certainly tough, but overall we thought they were fair. On one hand the times were short enough to keep the intensity high and the teams focused, and on the other hand they seemed to be just long enough so that the challenges could be completed. If they had given us too much time, we probably would have ended up relaxing a little too much and the cameras might have caught us checking our email or sneaking in a nap – that doesn’t make good TV!

—–

Game Sphere : How was the ambiance with other developers? Can we expect a “Beardy team project” in cooperation with Michael Molinari (Team Bean)?

Matt: The other teams were incredible to work with. Just being around a group of people with similar aspirations is really inspiring. Obviously the show was ultimately a competition, but behind the scenes there was a definite sense of cooperation and synergy. And, yes, we’d love to collaborate with Michael. His creativity and wealth of ideas were pretty exciting to see firsthand. He could show a couple of good ol’ American hicks how to make a real art game!

—–

Game Sphere : Who was your favorite contestant?

Matt: It’s hard to pick just one. We definitely hit it off with Team Bean right away – he really is likeable guy. Still, T-Payne and the Twins and Circle Strafe brought tons of energy and youthful enthusiasm. Mechamagizmo had an amazing sense of focus, drive, and professionalism. Lazy 8s had a wealth of industry experience and knowledge (their game Cogs is already a best-selling title). It was incredible to work with all of them and the show created a bond between all of us that we’ll probably have for a long time.

—–

Game Sphere : Your game, Washington’s wig, is quite atypical, is there any chance to have a playable version soon?

Matt: We definitely have playable versions ready as we speak. However, technically it’s up to IGN to decide when and if the games featured on The Next Game Boss will be released. We’re sorting out the details now, but we’re fairly certain Washington’s Wig will be available at some point in the near future.

—–

Game Sphere : Any possibility to see in the future a crossover between Washington’s wig and Nyan Cat? With, for example, Nyan Cat as a playable character instead of the dog.

JAKE: As someone who has always loved Pop-Tart cat creatures that fly around on rainbow power, it would be great to do a crossover with Nyan Cat. Of course we’d have to speak with the creator first since we have no rights to that character. I think overall crossover concepts are something indie developers should take advantage of, since there’s often sharing in like-minded communities and most of us aren’t tied to endless contractual obligations. I saw that there will be a zombie Super Meat Boy in ‘Night of the Fred’, an upcoming Xbox LIVE Indie Game from Sticky DPad Games. I thought that was a creative idea, and it’s very cool that Team Meat approved of it.

—–

Game Sphere : What experience did you take from the show, The Next Game Boss?

Matt: It was definitely an amazing experience that we’ll never forget. From the people at IGN and Reveille to the other teams, we made incredible friendships. Overall, it was just inspirational to be around people who are passionate about and working towards the same goals in life. The motivation collected from being around that type of energy is priceless. We also learned that anyone who is driven and focused can get an incredible amount done if you strip away some of the typical distractions of life. We’re still amazed at how much each team accomplished during small amounts of time in each challenge. If we could find a way to simulate that environment (no distractions, time limits, a very focused task), our productivity would skyrocket. Sadly, life rarely lets you get too far without some level of interference.

The Next Game Boss Episode 5

The final 3 teams take center stage and battle to make it to the finals in episode 5 of THE NEXT GAME BOSS. We certainly had to get over some major hurdles in this episode’s challenge. As usual, there’s only one way to see if TEAM FIST PUNCHER survived to punch another round or went home with fists in pocket – watch the episode. For anyone who is new to the site, check out our FAQ post for more information on Team2Bit (AKA Team Fist Puncher) and THE NEXT GAME BOSS.