Fist Puncher: Meet Dr. Karate

Dr. Karate was a legend in the inner city. Many had forgotten what kind of doctor he actually was… brain surgeon, heart surgeon, trauma surgeon? Some said he was all three. He was known to break bricks with his head and hearts with his chiseled chin. Most importantly, he had a clear sense of right and wrong. And he wasn’t afraid to break the Hippocratic oath to prove it.

Dr. Karate’s widespread appeal and unique unifying tendencies are precisely why we at Team2Bit are proud to unveil DR. KARATE’S ULTIMATE INDIE CROSSOVER. Combining the endless runner genre popularized by indie uber-hit CANABALT with the mainstream appeal of the walking dead, DR. KARATE’S ULTIMATE INDIE CROSSOVER is sure to unite indie gaming hipsters (i.e., people that like games that aren’t fun) and mainstream zombie fans (i.e., every single other person in the world). And, yeah, DR. KARATE’S ULTIMATE INDIE CROSSOVER is flipping tough. So if you can actually beat this thing, send us a screenshot of the ending (or post it on YouTube or Facebook or whatever you kids do), and we’ll blog about you, post a picture of us giving you a big, fat thumbs up, or maybe even add you as a character to our upcoming game, FIST PUNCHER. To play DR. KARATE’S ULTIMATE INDIE CROSSOVER, click on the image or link below:

Click Here to Play Dr. Karate's Ultimate Indie Crossover

CLICK HERE TO PLAY

Getting Over That Final Hump

After spending Christmas in Southern California, the new year began with a week in San Francisco taking care of some ultra-secret, ultra-important responsibilities. Last week I had to make an emergency trip to Wisconsin, and this week I’m heading out to D.C. on business (gotta pitch some game ideas to Obama). It’s absurd how quickly a schedule can fill up and how little time there is to allocate to fun, exciting things like making Team2Bit video games. That being said, I’ve already fallen behind on a Dr. Karate Flash game that I intended to release by the end of 2011. It’s been oh-so-close to completion for a month, but life keeps getting in the way. I just need to clean up the difficulty, tweak some sprite animations, and add in an end game sequence. So darn close. In the meantime, here’s a sprite sheet for a hard-working zombie.